Quake3 interactive environment - Grip

Grip is an abstract Quake3 level projected as interactive video. With a wireless keyboard and mouse, showcase guests could control the visual display by navigating the 3D space with the in-game player.  Player HUD and gun display were turned off to emphasize the abstract visual field.

I ignored "correct" texture, brush, mover, and shader usage common to video games in order to go for the maximum visual variety.  In a few rooms I added interactivity with some game-like movement challenges, but Grip is not a goal-driven environment, per se.

Grip debuted at the  Austin Museum of Digital Art (AMODA) digital showcase in November 2001, followed by a modified encore presentation at the 2002 Anniversary Showcase.  

Click on any of the shots at left for a larger view.

You might also want to check out the untitled Unreal installation from AMODA 2003