| Quake3 interactive environment - Grip | ||||||||||||||||
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Grip is an abstract Quake3 level projected as interactive video. With a wireless keyboard and mouse, showcase guests could control the visual display by navigating the 3D space with the in-game player. Player HUD and gun display were turned off to emphasize the abstract visual field. I ignored "correct" texture, brush, mover, and shader usage common to video games in order to go for the maximum visual variety. In a few rooms I added interactivity with some game-like movement challenges, but Grip is not a goal-driven environment, per se. Grip debuted at the Austin Museum of Digital Art (AMODA) digital showcase in November 2001, followed by a modified encore presentation at the 2002 Anniversary Showcase. Click on any of the shots at left for a larger view. You might also want to check out the untitled Unreal installation from AMODA 2003 |
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