We worked hard to keep in meaningful lighting effects like the flashlights carried by the guards. In this room I gave Sam a handy ceiling pipe, just perfect for hanging in ambush.
Pipes are definitely Sam's friend. In the Pool area, we had to remove some navigable geometry from the perimeter of the room in order to get our performance up. Instead, I placed this pipe along the ceiling, high over the deep empty pool. I really like the vertiginous sensation, and of "hiding" and travelling in vertical space.
With the Bathhouse, we had the natural opportunity to use steam instead of shadow as the stealth medium in some areas. Here's a shot of Sam using his Water Stealth Kill on a hapless guard.