The basement of the clocktower level, showing the main gear mechanism. What you can't see are the hundreds of Unreal actors and property settings driving the complex interaction of the parts.
The central tower of the clocktower. In retrospect, there is a lot I would have done differently had I more time (or more playtest). It looks great, but isn't very forgiving of Garrett's character movement restrictions.
A "money shot" of the reverse of the clockface.
Inside the basement office of the Clocktower.
The central atrium of Gamall's Lair.
The map room of Gamall's Lair.
The room in Gamall's Lair where the Jacknall's Paw is kept.